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Grenade Throw Preview


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#1 IceBreaker23   Members   -  Reputation: 539

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Posted 10 June 2012 - 01:58 PM

Hey!

I am doing a platformer in Unity where you can throw grenades. So it´s not obvious where the grenade will land etc.
I want to make a "preview" where the grenade will fly.
Is there an easier way then simulating the grenade shot every single update?

I hope this is the right subforum.

Thanks in advance!

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#2 japro   Members   -  Reputation: 883

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Posted 10 June 2012 - 02:02 PM

If you only have gravity act on it you could just draw the trajectory since its a simple quadratic curve without actually simulating.

#3 IceBreaker23   Members   -  Reputation: 539

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Posted 10 June 2012 - 03:34 PM

That was the thing i was looking for. thanks!
how should i do collision then? I want the line to stop on collision..


#4 IceBreaker23   Members   -  Reputation: 539

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Posted 10 June 2012 - 03:43 PM

After some research i got an answer. I will break it down into some segments.
like simulating 200ms each segment. i hope my android phone got enough cpu power for this ;)

#5 Waterlimon   Crossbones+   -  Reputation: 2108

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Posted 10 June 2012 - 05:06 PM

It might be also possible to "ray"cast with the algorithm for the path somehow, it might woek smoother.
The lack of awesome free resource gathering building sandbox games capable of running an user made 8 bit computer in the world disturbs me.




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