Jump to content

  • Log In with Google      Sign In   
  • Create Account


My Ideas about a sandbox Game, Feedback or help appreciated.


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
23 replies to this topic

#21 Ashaman73   Crossbones+   -  Reputation: 6729

Like
1Likes
Like

Posted 14 June 2012 - 05:20 AM

Currently there are very few games that can push the 360 and ps3 which is why we haven’t had a "new" major console officially announced for quite a few years now
Point two.

Well, I think that the current top level AAA games are pushing the 360/ps3 really,really far. Once you really create a game and see with what limited resources (compared to a modern PC) they create amazing looking games (!=amazing gameplay), you will realize, that your assumption is could bewrong. There might be other reasons they don't push the next generation of consoles, one of it will be most likely business considerations (kinect selling like hell, new consoles are always a major financial risk due to the subvention model).

due the releases of major engines (such as udk and cry engine) making a sandbox game with high graphics with out "knowing" code is much more common

Most sandbox games (is there a definition of sandbox games ?) will be hard to develop with one of the standard(FPS) engines and to code a game, even with a hi-polished engine, needs still a lot of coding (game != graphic demo). Most studios, which are capable of building a AAA game, would be most likely able to create their own engine too, but why should they reinvent the wheel when already an engine exists which suits their requirements and only costs a few millions ?

Sponsor:

#22 Authentic92   Members   -  Reputation: 109

Like
0Likes
Like

Posted 14 June 2012 - 10:24 AM

Ahh, Lots of posts i need to catch up on.

Thank you all for the feedback and i understand you are not trying to derail what i wish to do in life, and i understand very well that many of you are pointing to the lack of programming skills, However if i can write a solid story and a solid design then that's something at least i will have put some kind of effort into making the game even without coding experience, and i can always pick up a few books and read through them to get a basic under-standing or i can get some E-books and read them to get a basic understanding.

I have one idea about how to get developers to help me or animation specialists to help me, and i understand my Game will probably turn out differently than what i expect or what i see or vision in my mind, and i also understand some things will just not be possible, but things can be changed and edited in the GDD, the people who will help me will have just as much say as i do, it will be a collaborative effort not just mine.

That said, as many are stating i think it would be a good idea if i picked up some books to help me learn the basics of programming, that would be a step in the right direction i feel.

#23 Legendre   Members   -  Reputation: 963

Like
0Likes
Like

Posted 14 June 2012 - 12:35 PM

Thank you all for the feedback and i understand you are not trying to derail what i wish to do in life, and i understand very well that many of you are pointing to the lack of programming skills


As far as I can tell, no one is trying to derail you. They are just trying to guide you away from the unfeasible.

However if i can write a solid story and a solid design then that's something at least i will have put some kind of effort into making the game even without coding experience


Unfortunately, development only start when you write the first line of code. Otherwise, its just "thinking about game development". :(

That said, as many are stating i think it would be a good idea if i picked up some books to help me learn the basics of programming, that would be a step in the right direction i feel.


Contrary to what others might tell you, books and learning the basics might not be the best way to go. Remember, we're game developers, not software engineers, we only need to code enough to get it to work. :P

Since this is your first game, may I suggest you come up with a small "preview" version of it? Say 15-20 minutes of game play. Then think about what programming tools you can use to quickly put it together. If you choose Adobe Flash, you can probably jump straight into making the game AND learn basic programming at the same time, saving you a lot of boredom. Its so easy to make a game using Flash you'll be done in weeks. If you impress enough people on Flash portals, I guarantee you will get funding to make it into a full game. By then you would have the experience in coding, art, game development etc to complement. :)

#24 Authentic92   Members   -  Reputation: 109

Like
0Likes
Like

Posted 14 June 2012 - 04:30 PM

Thank you for the Feedback :D :)




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS