Virtual Console gaming
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Posted 11 June 2012 - 06:28 AM
The DCPU-16 wasn't made to be that powerful though. It's made to be ran online on the game's server, so even while you're away, it will be able to process code. Seeing it gave me an idea though. What if I made a virtual console that was much better than the DCPU-16(about N64/PS1 level) that could run "rom" files that people created with a low-level "virtual console language"? It sounds like a dumb idea, like, why should we go backwards in technology? In my point of view, it would:
-give the programmer low-level control over every aspect(video data, sound, input, all memory) without needing anything except the basic synthax, so they could focus more on the game and less on technical stuff.
-since all the game files would be in the same format, it could easily be emulated on any platform or any scripting language.
-allow people to make libraries that could easily be implemented and examine, so the programmer could see everything happening at the lowest level
-It would be free of any real hardware, except the hardware the emulator uses on the computer its running on, making it run on more computers more consistently, and allowing the programmer to not worry about anything except the game data itself.
-Have a "mode" feature, where if the game creator needed to use more memory/speed, they could easily do so by changing the game mode to a higher "level"
-Allow for the game "rom" files to be made in any general way(with other programming languages), as long as the file itself turns out in the same format.
In my mind, high-end graphics don't add as much to a game as people say they do. I think this would allow game makers to be more creative, while allowing these virtual console games to be much easier to make and play. It would be more of a "just for fun" thing.
The "virtual console" would be less of an actual program, and more of a "standard" that others could make emulators and roms for. I have started work on my own emulator for this, and have thought quite a bit about how everything would work(engine specs, synthax for game code, how user input and video RAM work)
So what do you think of this idea? Would there be any chance of getting a small community of people that played around with this?
Members - Reputation: 108
Posted 11 June 2012 - 07:21 AM
Also, you might want to check out this indie gaming console, the nD.
Edited by yannbane, 11 June 2012 - 07:21 AM.
Members - Reputation: 310
Posted 11 June 2012 - 12:20 PM
Also, along the lines of memory and speed, I was thinking of a way where each game ran in a certain "mode" determined by an index at the beginning of each ROM file. Different modes would process data in different ways. Of course it still would be slightly slower than a regular computer game because it's all emulated.
Crossbones+ - Reputation: 1035
Posted 12 June 2012 - 03:41 AM
You get your game to be multiplatform by using existing game engines, or by using quality libraries on top of an existing virtual machine or interpreted language. Why mess with an emulator, when the game could instead run on top of a JVM or in a browser and use an astronomical number of existing high-quality languages, tools and libraries while requiring no installs at all?