Members - Reputation: 101
Posted 11 June 2012 - 08:45 AM
I will eventually want to port it to android, ios and windows desktop computers.
So basically i just would like advice on what tools you'd use for creating this. OpenGL from scratch? Some kind of existing framework or engine?
Members - Reputation: 586
Posted 11 June 2012 - 10:10 AM
UDK can do iOS for $99 & 0% royalties on profits up to $50,000
I'd recommend against going with OpenGL from scratch unless you have a very compelling reason not to. Saving $800 on Unity is not a good reason; at US minimum wage it would take you about 110 hours of work to make that much, and you would spend WAY more than that starting from scratch. Plus the opportunity cost. Plus you are much more likely to give up. Best course of action IMO is to get a free Unity license, make your game, and then invest in the mobile licenses if you want to.
Edited by turch, 11 June 2012 - 10:16 AM.
Members - Reputation: 580
Posted 29 June 2012 - 12:09 PM
Saving $800 on Unity is not a good reason; at US minimum wage it would take you about 110 hours of work to make that much, and you would spend WAY more than that starting from scratch.
Eh? At Federal minimum wage ($7.25), assuming full-time work, your net yearly income is ~$15,080. This places you in the 15% Federal tax bracket. Ignoring the potential and likely State income tax, for 110 hours of work, you'd receive $677. This does not count the fact that you are also likely paying for:
- Auto Insurance