What to use for creating this type of game?
Started by jimjamjahaa, Jun 11 2012 08:45 AM
7 replies to this topic
#1 Members - Reputation: 101
Posted 11 June 2012 - 08:45 AM
I have a specific idea in mind for a game engine. I want to use a simplistic 3d model of the game world, projected orthogonally for scenes with a moving camera, or with perspective for static scenes, to create a lighting and shadow stencil which will be composited with a pre-rendered 2d image of the scene along with 3d rendered character models to create an effect similar to what you find in old ps1 era jRPGs (final fantasy 7 - 9, chrono cross etc.) but with much better lighting.
I will eventually want to port it to android, ios and windows desktop computers.
So basically i just would like advice on what tools you'd use for creating this. OpenGL from scratch? Some kind of existing framework or engine?
Thanks
I will eventually want to port it to android, ios and windows desktop computers.
So basically i just would like advice on what tools you'd use for creating this. OpenGL from scratch? Some kind of existing framework or engine?
Thanks
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#2 Members - Reputation: 568
Posted 11 June 2012 - 10:10 AM
Unity can do iOS and Android for fairly cheap ($400 for each). Free for Windows, so you can develop the game for free and port it to mobile later.
UDK can do iOS for $99 & 0% royalties on profits up to $50,000
I'd recommend against going with OpenGL from scratch unless you have a very compelling reason not to. Saving $800 on Unity is not a good reason; at US minimum wage it would take you about 110 hours of work to make that much, and you would spend WAY more than that starting from scratch. Plus the opportunity cost. Plus you are much more likely to give up. Best course of action IMO is to get a free Unity license, make your game, and then invest in the mobile licenses if you want to.
UDK can do iOS for $99 & 0% royalties on profits up to $50,000
I'd recommend against going with OpenGL from scratch unless you have a very compelling reason not to. Saving $800 on Unity is not a good reason; at US minimum wage it would take you about 110 hours of work to make that much, and you would spend WAY more than that starting from scratch. Plus the opportunity cost. Plus you are much more likely to give up. Best course of action IMO is to get a free Unity license, make your game, and then invest in the mobile licenses if you want to.
Edited by turch, 11 June 2012 - 10:16 AM.
#7 Members - Reputation: 458
Posted 29 June 2012 - 12:09 PM
Saving $800 on Unity is not a good reason; at US minimum wage it would take you about 110 hours of work to make that much, and you would spend WAY more than that starting from scratch.
Eh? At Federal minimum wage ($7.25), assuming full-time work, your net yearly income is ~$15,080. This places you in the 15% Federal tax bracket. Ignoring the potential and likely State income tax, for 110 hours of work, you'd receive $677. This does not count the fact that you are also likely paying for:
- Rent
- Auto Insurance
- Food
- Gas
#8 Members - Reputation: 163
Posted 07 July 2012 - 02:17 AM
AFAIK, if you have a jailbroken iDevice, you can test your App on it by transfering it from your PC. IIRC, to DEPLOY it you need to pay the $100.
<= A n00b programmer, on 06 June 2011 - 04:28 AM, said:
Someone once told me learning C++ was like learning how to juggle knives...
<= Servant of the Lord, on 06 June 2011 - 04:43 AM, replied:
That's not true at all! C++ doesn't require anywhere near the hand-eye coordination juggling requires. And with C++ after you slip and kill someone with the knife, you can reuse it for something else afterward. With actual knives, you have to get rid of the evidence.
Someone once told me learning C++ was like learning how to juggle knives...
<= Servant of the Lord, on 06 June 2011 - 04:43 AM, replied:
That's not true at all! C++ doesn't require anywhere near the hand-eye coordination juggling requires. And with C++ after you slip and kill someone with the knife, you can reuse it for something else afterward. With actual knives, you have to get rid of the evidence.






