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Posted 11 June 2012 - 09:25 AM
Posted 11 June 2012 - 09:36 AM
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Posted 11 June 2012 - 03:15 PM
Posted 11 June 2012 - 07:39 PM
Posted 18 June 2012 - 08:15 AM
If you are serious about becoming a graphics programmer you need to have linear algebra experience.
If you just want to learn the basics then you don't need much linear algebra; you'll need to understand how a transformation matrix works, what a cross product and dot product are, how to manipulate vectors in space, and so on.
If you don't know how to do those things, then your first stop should be mathematics books. You'll find many books on the subject like "Mathematics for Game Developers", "3D Math Primer for Graphics and Game Development", "3D Mathematics for Game Development", and many others.
Posted 18 June 2012 - 08:17 AM
He did not mention he want to do 3D graphics, hell he did not even mention he want real-time interactive graphic (but since he's on a gamedev forum I guess he do). If 2D is enough for you (and it should for a start) try having a look at SFML
As Dunge said, if you're interested in checking out SFML check out this tutorial http://www.gamefroms...PP-Edition.aspx I've personally followed it all the way through and I must say it's very well written. (It is written C++)
Posted 19 June 2012 - 04:58 AM
I'm at the moment sure that I want to be a Computer Sciencetist. Now, what I would like to do in the field is unkown to me.