Taking advantage of bottlenecks, kind of,
Crossbones+ - Reputation: 3555
Posted 12 June 2012 - 07:46 AM
For example generate the fullscreen quads in the geometry shader so there's no need to bind vertex/index buffers, set input layouts, etc without hurting the performance...
Moderators - Reputation: 18027
Posted 12 June 2012 - 12:17 PM