...but about 3 months ago, I quit my job as an Engine Programmer.
I've always had the urge to "go indie", but now I've actually got the experience & know-how, the savings account, the contacts, and the opportunities to make it happen. So I'm forming a start-up studio in my spare-bedroom in Melbourne, Australia with some great former colleagues. Also, my former employer has been nice enough to keep me on part-time as an engine consultant/contractor, so I'm not stressed about survival for the moment.
As for the actual game, I can't really talk much about it yet - we do have hundreds of pages of GDD/TDO/business plans/etc, but we're keeping a lid on the project until we get some marketing materials ready to get the concept across properly.
What I do want to write about is the engine we'll be using, as it's a band new custom-made SDK, designed for simplicity and flexibility.
For anyone interested in C++ game engine development, I'd appreciate any feedback on my first post on my new blog:
Also, we plan on releasing a free community/"modder" version of the engine-SDK around the same time that our game is done, but I'll also be completely open-sourcing some parts of the code-base, such as our "core" C++ library linked to below:
http://code.google.c.../source/browse/ N.B. Highly WIP, so use at your own risk. Any comments on the code also welcome!
Edited by Hodgman, 12 June 2012 - 10:35 PM.