Edited by Sach_Wc, 14 June 2012 - 02:27 AM.
Help!Where can I find some more SlimDX.Direct3D11 tutorials or simples?
Started by Sach_Wc, Jun 13 2012 10:55 PM
3 replies to this topic
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Posted 14 June 2012 - 10:54 AM
On the SlimDX documentation section they state this:
So your best bet is to google dx11 tutorials: http://lmgtfy.com/?q...ctx 11 tutorial
Aimee
Apart from the SlimDX samples, there are hundreds of samples written by companies and individuals in C++, Managed DirectX, or XNA that demonstrate all kinds of useful things. Although these cannot be copied verbatim to work with SlimDX, the code is typically very similar and we encourage people to use techniques learned from these samples with SlimDX. The differences are generally quite minor, and so they can be a great additional resource for SlimDX developers.
So your best bet is to google dx11 tutorials: http://lmgtfy.com/?q...ctx 11 tutorial
Aimee
Edited by AmzBee, 14 June 2012 - 10:54 AM.
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Posted 16 June 2012 - 09:29 AM
A couple of DX11 sites I used while learning (and I'm still learning) SlimDX Direct3D11:
rastertek for D3D11 and HLSL
RB Whitaker which, despite sounding like a purveyor of fine coffees, has some amazing HLSL tutorials
This blog is not as good as rastertek, which I couldn't recommend more (some site formatting issues notwithstanding), but it also helps cover a few things.
Honestly the best idea is to read through the basic tutorials on rastertek, think about what you want to make, think about how you would make it, and then start googling for techniques and ideas available based on the beginner knowledge you picked up from that first read-through.
rastertek for D3D11 and HLSL
RB Whitaker which, despite sounding like a purveyor of fine coffees, has some amazing HLSL tutorials
This blog is not as good as rastertek, which I couldn't recommend more (some site formatting issues notwithstanding), but it also helps cover a few things.
Honestly the best idea is to read through the basic tutorials on rastertek, think about what you want to make, think about how you would make it, and then start googling for techniques and ideas available based on the beginner knowledge you picked up from that first read-through.
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PhD student working on medical imaging at the University of Southampton.
Enjoyer of games, films, books and cider.






