Members - Reputation: 143
Posted 14 June 2012 - 06:56 AM
I'm building a Voxel Shooter Game and i stuck at the textures. I have a chunk and map system and now trying to texturize the voxels via tile-textureing. All tiles of the texture are 32x32 and the texture itself is 512x512.
So, as you see, the tiles look like they are blurred [Pic. 2] and there are seems [Pic. 1] between them. I thought the mipmapping was causing it, also i've ad one extra pixel to prevent bleeding [Pic. 3] - but nothing seems to work. For example, the minecraft tiles are 16x16 - and they are sharp as hell.
So, i would like to ask, if somebody knows a good texture setup for this... maybe i have to write my own "BuildMipMaps" function? With a "Pixel Resize" Downsampling Mode like in Paint Shop Pro?
Crossbones+ - Reputation: 2375
Posted 14 June 2012 - 07:39 AM
Edited by Waterlimon, 14 June 2012 - 07:41 AM.
Waterlimon (imagine this is handwritten please)