Technical Differences between Texture1DArray and Texture2D?
Members - Reputation: 292
Posted 14 June 2012 - 09:52 AM
As far as I can tell they all take up one texture register, the same amount of memory and are even accessed in the same way, so is there any real difference in implementation or is the only difference just the name?
I assume the same argument applies to Texture2D arrays and Texture3Ds too.
PhD student working on medical imaging at the University of Southampton.
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Crossbones+ - Reputation: 11899
Posted 14 June 2012 - 12:10 PM
In other words, it does not interpolate between slices in the array.
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.