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Realtime metaballs rendering on Android


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#1 Hamster Beat   Members   -  Reputation: 127

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Posted 14 June 2012 - 04:21 PM

Hi, i implemented realtime metaballs rendering for android devices. I made live wallpaper and called it Metaballs HD coz there was no such realizations on the market.
The main problem i got is the performance, especially on arm5 and 1core cpu devices.

For arm5 i simulated float-point arithmetics as int and for 1core cpus implemented complex optimizations of standart marching cubes alhorithm. But i am still not sure it works fast enough on low-performance devices.

These optimizations include linear memory usage, adjacent edge calculations for storing already calculated points and half grid size calculations according z axes direction.

If you have android phone or some suggestions about any more optimizations, please help me improve my wallpaper. Thanks.

P.S. can be downloaded here

Attached Thumbnails

  • complex1.png
  • complex2.png
  • dark_shadows.png
  • melons_at_the_beach.png
  • metagalaxy.png
  • space.png
  • wise_cat.png

Edited by Hamster Beat, 14 June 2012 - 04:23 PM.

All delicious android apps by hamsters drummers http://hamsterbeat.com/

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