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How to build multi-user Snake?


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#1 alin_c9   Members   -  Reputation: 102

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Posted 15 June 2012 - 03:50 AM

I post a reply on this topic: http://www.gamedev.net/topic/580268-how-to-make-cars-position-syncronization-on-clients-in-2d-multiplayer-racing-game/page__pid__4695498#entry4695498 but I think the admin create a new topic for me. (Thank you, very nice from youPosted Image)

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I am having the same problem, but I don't know what programming language to use for networking part.

I have made this game(a simple snake game): http://students.info...ocan/BetaSnake/

and now I want to do a multiplayer snake and I don't know how to start. where should I look for information about UDP, TCP and other stuff. Should I change my programming language?

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Still, if anyone will be nice to answer me, I'll be very grateful.Posted Image

Edited by alin_c9, 15 June 2012 - 01:50 PM.


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#2 davepermen   Members   -  Reputation: 1008

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Posted 29 July 2012 - 01:54 PM

if you would be using asp.net i'd have said use signalr, it's perfect for that kind of thing. i think for non-asp.net, stuff like node.js is popular. or socket.io or what ever.

you can check out a simple snakelike environment here: http://test.conesoft.net/PartyMode

in my case, it's done with signalr and asp.net, but that stuff exists for each language.

actually i don't really know how flash can do it, but those names might help for search terms
If that's not the help you're after then you're going to have to explain the problem better than what you have. - joanusdmentia

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