My problem is pretty basic. Im fairly new to 3D stuff, and Im using c++ + D3D11.
Im trying to create a (pretty) large terrain, lets say 4096x4096, may larger.
I got the basics of Terraincreation, and already split it up into chunks. I can do FC.
But, when Im rendering them (every chunk has its own V and I buffer, as well as its own heightmap), there are still little pieces missing between them. Im searching since days now, and I read alot about LOD and GMM, but I cant really implement the theorie I read.
At the moment, it looks like this:

I could really use some help, everything is welcome.
If you got some good tutorials on any of this, please share them.
Thanks a lot!







