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What is a good engine for a 2d game?


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#1 mk.jr.fan   Members   -  Reputation: 516

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Posted 16 June 2012 - 11:24 AM

I was wondering what engine out there that can make good quality 2d games. I have some experience in making games by using gamemaker( http://www.yoyogames.com/) but i did not like it that much since it could not use that many big graphics. So I want to know any engine that can create 2d games that can hold more since last time the other program crashed around 100mb.

P.S. i have googled this but most come up with 3d engines and i don't think i can use that to make a 2d game.
p.s.s gamemaker uses its own language gml so i don't know any of the popular langauges such as java or c++ (but will try to learn)

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#2 WavyVirus   Members   -  Reputation: 735

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Posted 16 June 2012 - 11:53 AM

2D games are often created in 3D engines. By 'positioning the camera' correctly and using flat, textured rectangles (quads) drawn on a flat surface (plane) for your background images and sprites, you can create the same effect as drawing directly in 2D. This allows your game to take advantage of hardware acceleration and can make things like effects, scaling and rotation more straightforward than old-school 2D.

#3 mk.jr.fan   Members   -  Reputation: 516

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Posted 16 June 2012 - 11:58 AM

2D games are often created in 3D engines. By 'positioning the camera' correctly and using flat, textured rectangles (quads) drawn on a flat surface (plane) for your background images and sprites, you can create the same effect as drawing directly in 2D. This allows your game to take advantage of hardware acceleration and can make things like effects, scaling and rotation more straightforward than old-school 2D.

so games like rayman origins could be using a 3d engine?

#4 Doctor By7e   Members   -  Reputation: 105

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Posted 16 June 2012 - 12:36 PM

Hello,

What WavyVirus is implying is one of the best methods of making a 2D game. Although, the full potential of this method of building a 2D game is only used if your 2D game requires a lot of resources (which it most likely wont). The fact that you have moved on from Game Maker is a clear sign that you are ready to start programming. Here is a great resource to help you choose a programming language:

http://www.gamefroms...-developer.aspx

I personally would suggest Python or C#. If you need any help feel free to message me.

Good luck,
-by7e

Edited by Doctor By7e, 16 June 2012 - 02:04 PM.


#5 mk.jr.fan   Members   -  Reputation: 516

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Posted 16 June 2012 - 01:11 PM

th

Hello,

What WavyVirus is implying is one of the best methods of making a 2D game. Although, the full potential of this method of building a 2D game is only used if your 2D game requires a lot of resources (which it most likely wont). The fact that you have moved on from Game Maker is a clear sign that you are ready to start programming. Here is a great resource to help you choose a programming language:

http://www.gamefroms...-developer.aspx

I personally would suggest Python or C#. If you need any help feel free to message me.

Good luck,
-by7e

thanks i will pm you if i need help

#6 6677   Members   -  Reputation: 1058

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Posted 16 June 2012 - 01:44 PM

thanks i will pm you if i need help

Well if you need help why not make another post here?

#7 mk.jr.fan   Members   -  Reputation: 516

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Posted 17 June 2012 - 02:03 PM


thanks i will pm you if i need help

Well if you need help why not make another post here?

do you have any experience in python? since i see that many recommend it as a first language

Edited by mk.jr.fan, 17 June 2012 - 02:03 PM.


#8 abigel   Members   -  Reputation: 103

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Posted 18 June 2012 - 04:15 AM

i heard about it but not having good knowledge of it..now i can aware about good engines...

#9 Inuyashakagome16   Members   -  Reputation: 835

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Posted 18 June 2012 - 06:43 AM

For a first language i would say Python. Simple to understand, and fun to work with. Far as an engine goes for Python try http://www.pygame.org/wiki/about or http://www.panda3d.org/ from the looks of it, Pygame would be easier to start with. Then you could move onto Panda3d if you so desired.

EDIT: I've actually had a class in college for Python and worked with Python on my own after college. So i have some experience.

Edited by Inuyashakagome16, 18 June 2012 - 06:44 AM.


#10 6677   Members   -  Reputation: 1058

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Posted 18 June 2012 - 08:02 AM

do you have any experience in python?

I personally do, not used it to make games but did a years computer science classes with it.

What I was trying to say though is that rather than PM'ing one single member if you get stuck with something why not make a post here where you'll get several python users replying.

Python is an excellent language in my opinion. I may have moved onto .NET languages but python is easy to learn yet very flexible in what it can do. A few commercial 3d PC games have been written in pure python(although most use whats called a wrapper around a different 3d engine not written in python instead) Sure its not ninja fast but this doesn't matter so much. If one day you move onto other languages such as lets say C# its often possible to embed python into your new applications offering even more flexibility.




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