Game Maker, Unity, or Blender?
#1 Members - Reputation: 106
Posted 17 June 2012 - 09:09 PM
#3 Members - Reputation: 116
Posted 18 June 2012 - 12:26 AM
Game Maker is mainly used for 2D games. Its easy to use.
Blender is more of a FREE 3D modelling and animation suite. You can build many things in Blender like a human body also rigging it and texturing it will successfully bring the human body to life. I don't know much about Blender's game engine but people don't really use it.
Unity is a free engine that requires you to learn a language such as Javascript, C++(pro version), C# etc.
What do you want to be in game development?
Game programmer, designer, artist and animator etc.
Lastly what type of game would you like to make in the future?
The floor is yours.
#4 Banned - Reputation: 6
Posted 18 June 2012 - 01:16 AM
I don't know much about Blender's game engine but people don't really use it.
You mean YOU don't use it? It's among the most used 3D modellers.
Start very, very small as usually the amount of time to invest is a multiple of the
general assuptions.
Also there are very small mobile games making a lot of money, but also big projects that fail.
At 14 foremost don't forget the school.
#5 Members - Reputation: 3678
Posted 18 June 2012 - 02:11 AM
I don't know much about Blender's game engine but people don't really use it.
You mean YOU don't use it? It's among the most used 3D modellers.
He is talking about the blender game engine, not the 3D modeller. Blender has a built in game engine aswell, but it is a fairly new addition to the package and hasn't been used that much (yet), from what i can tell it is fairly capable though.
The voices in my head may not be real, but they have some good ideas!
#6 Members - Reputation: 116
Posted 18 June 2012 - 03:45 AM
Yes I was talking about Blenders game engine. The 3D modelling in Blender is amazing.
I don't know much about Blender's game engine but people don't really use it.
You mean YOU don't use it? It's among the most used 3D modellers.
He is talking about the blender game engine, not the 3D modeller. Blender has a built in game engine aswell, but it is a fairly new addition to the package and hasn't been used that much (yet), from what i can tell it is fairly capable though.
#7 Members - Reputation: 3283
Posted 18 June 2012 - 08:32 AM
To the OP, best is a remarkably subjective term.
As a learning tool for a 14 year old to make a 2d game, GameMaker is probably the "easiest". If that is your most important criteria, that would make it the best I suppose.
That said, the most important thing for you to do is jump in, doesn't really matter what you pick. Game development is so full of shiny distractions, new releases and other things to keep you from getting any work done. Pick something and run with it. The nice part is, you can't really make a mistake by choosing the wrong thing. And if you do somehow choose something that is wrong... you are 14, plenty of time to undo that mistake!
#8 Members - Reputation: 124
Posted 18 June 2012 - 08:47 AM
#9 Members - Reputation: 106
Posted 18 June 2012 - 08:57 AM
#10 Members - Reputation: 103
Posted 18 June 2012 - 11:39 AM
#12 Members - Reputation: 1050
Posted 18 June 2012 - 02:12 PM
I advise you read this post I made on another topic
EDIT, i think it was post 8 or 9 in that topic, seems sticking it in a spoiler has removed its formatting and it is a huge WALL of text
That post was aimed at someone looking to use unity I believe but another C# "game engine" is XNA, this is very capable but MUCH harder and will require a good amount of C# knowledge.
It is true that you could just use a click and drag environment but programming is a very useful skill. If you do it my way and learn how to program and then move into games development you should have a fair amount of skill for developing regular PC software too.
Edited by 6677, 18 June 2012 - 02:14 PM.
#15 Members - Reputation: 878
Posted 18 June 2012 - 03:23 PM
Small and simple Python 3.x media library: pslab
#16 Banned - Reputation: 6
Posted 19 June 2012 - 04:29 AM
Z-Virus 2
is a cool game for a 15y!
Is it possible to develop with Blender game engine for Android etc?
If you're interested in programming, sure c++ is a good thing to learn, probably the most
useful language but for starting I would recommend Visual Basic.
Anyway, knowing Blender and C++ you could also use GameKit.
#18 Members - Reputation: 118
Posted 19 June 2012 - 04:59 PM
Both use graphical logic (It's what I'll call it, and it means that you can make game logic in a graphical user interface (GUI)) and therefore teach you how game logic is done, in a easy and intuitive way. Another thing is that you are 14 and therefore I'll make the assumption that reading might be cumbersome (because you might feel like you don't want to read, just do.), this is usual and many people never loose the habit, but what these two programs offer, is a very easy way to get started. Both feature scripting languages, which means that you can use it as further learning material. And making placeholder graphics is easy in both, so you don't have to waste time doing the art, unless you like to do that.
So all in all, both tools provide you with a way to make things fast, and in the process, learn many of the important things of game development, most notably the logic.
Now to choosing which one of the softwares to use. Blender's game engine is designed to work within Blender, and therefore focuses on 3D development, while Game Maker focuses on 2D, which means that if you enjoy working with 2D more than 3D, go for Game Maker, is it the other way around, then go for Blender. Both are good choices, and a good beginning step for your future in game development.
Personally I started with C++, and I'd like to emphasize that this was a bad idea! Why? Because I've never learnt the logic of game development, and therefore have never made a game except Tic Tac Toe (something which I'm working on changing now, years later). But I did find Game Maker quite some time after learning C++, but at that stage I thought I was too cool for such nonsense, because I could code, yet I could never finish my code. Currently I'm using Blender to prototype a game, and it's very easy.
tl;dr, don't pick up a language if you haven't even tried making games yet, pick Game Maker or Blender.
Note. I don't get why I've seen people tell beginners to use something like C++ and Ogre3D (A massive engine designed to be capable for AAA graphics). It's like giving a kid who hasn't tried Legos yet, the tools and schematics for building a house, and throw them a heap of books on the subject.
Macro, then refine.
#19 Members - Reputation: 434
Posted 19 June 2012 - 11:27 PM
#20 Members - Reputation: 690
Posted 20 June 2012 - 12:05 AM






