My question is what's the best way to handle multiple resolutions while keeping my aspect ratio?
I used to think that by keeping the window sizes at 16:9 (my game's aspect ratio) , and going into fullscreen that the game would just add black borders without stretching and everything would be fine. This doesn't seem to be the case however as I'm getting mostly erratic behavior with that.
I did manage to get it working perfectly when setting the window size to the screen size before going into full screen. And while that works and keeps the aspect ratio, I feel that defeats some of the purpose of setting resolutions.
Don't older games have it so that, you could set to a lower resolution in the same aspect ratio, and you'd still see the same amount of stuff in the same screen area but since you made the graphics at a lower resolution they would be blurred but it would in turn be better for performance?
Is this worth pursuing or do most modern games now just set the window to the monitor size before going into full screen? That mean we'd only support one resolution in full screen, and that'd be whatever resolution your monitor is at, and add black borders where there is no game.
Any info/tips would be greatly appreciated! Thanks!
Edited by OmarShehata, 18 June 2012 - 02:53 AM.