Second: I had a lot of fun trying to make this program on the console, The challenges felt great to overcome, and the feeling I got when I first tried out the program was even better! Programming is amazing!!!! My goal is to try to emulate an event driven mini-rpg in the console. Is this too much or impossible? If anyone has an example of what I'm trying to do, please let me review it!!!! It would be great to see that I'm not alone!
Any advice or tips on what I should do next would be appreciated!
Certainly. For RPGs using the console, some fall into the Roguelike subcategory.
Typical attributes of a roguelike include:
1) Is an RPG.
2) Uses dynamically-created content (rather than content being created before the game, the game itself creates some or all of the content).
3) Uses text as a display - 'T' to represent a tree, for example.
4) Permadeath - That is, if your character dies, that game is over and your save is erased. This makes Roguelikes one of the few types of games that fully qualify as a challenge.
OTOH, you may be thinking of a text adventure - Zork is a classic example of a Text Adventure.
Typical attributes of a text adventure include:
1) It's a puzzle game.
2) Uses entirely pre-generated and often very deep content.
3) Everything is represented by descriptive text and/or relatively static pictures.
4) Commands are given in the form of short sentences usually with no more than one noun, verb and/or object.