Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

A quicky question :)


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
7 replies to this topic

#1 Hashbyte   Members   -  Reputation: 113

Like
0Likes
Like

Posted 19 June 2012 - 09:28 AM

What's going on guys? I have a pretty quick question for everyone, see I'm really into this game dev. thing. I wanna make some simple games in the beginning (like some 2d tetris, 2d space shooter, and a 2d car racing game). Which language would you think it would be easier to learn and make in? Or would game maker be better? Or something else? Thanks guys! :)

Ad:

#2 SimonForsman   Members   -  Reputation: 3696

Like
0Likes
Like

Posted 19 June 2012 - 10:34 AM

What's going on guys? I have a pretty quick question for everyone, see I'm really into this game dev. thing. I wanna make some simple games in the beginning (like some 2d tetris, 2d space shooter, and a 2d car racing game). Which language would you think it would be easier to learn and make in? Or would game maker be better? Or something else? Thanks guys! Posted Image


C# with XNA is reasonably easy (Allthough far from trivial if you don't know how to program allready).
I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!

#3 6677   Members   -  Reputation: 1050

Like
1Likes
Like

Posted 19 June 2012 - 10:50 AM

I really really need to bookmark this post I made already (sigh)

Read post 8 here: http://www.gamedev.net/topic/626407-best-choice-for-game/page__view__findpost__p__4949601

Edited by 6677, 19 June 2012 - 10:51 AM.


#4 frob   Moderators   -  Reputation: 7615

Like
0Likes
Like

Posted 19 June 2012 - 11:30 AM

I really really need to bookmark this post I made already (sigh)

Read post 8 here: http://www.gamedev.n...ost__p__4949601

"Which Language", "Which Book", and "Which Engine" are near-daily questions in For Beginners.

They are covered in the FAQ, and there used to be a sticky about them.

Posters in For Beginners tend to just post without bothering to search, or to read the FAQ, or to read sticky posts.

It is futile to ask "Why didn't you read the answer to yesterday's poster who asked the same question?" The daily language/book/engine posts are mostly ignored by senior people. You'll get used to ignoring the daily questions soon enough. :-)

#5 Hashbyte   Members   -  Reputation: 113

Like
0Likes
Like

Posted 19 June 2012 - 01:05 PM

I did look onto this forum a lot before I posted but I wanted to tell everyone what exactly I was going on for. As for the XNA, I looked into it, game dev. for windows phone and xbox?

#6 Serapth   Members   -  Reputation: 3283

Like
0Likes
Like

Posted 19 June 2012 - 01:15 PM

I did look onto this forum a lot before I posted but I wanted to tell everyone what exactly I was going on for. As for the XNA, I looked into it, game dev. for windows phone and xbox?


And PC, and using Monogame, possibly iOS, Android, Mac and Linux. So for now, just think of it as game development in general, and worry about the later part when it becomes a worry.

As to your initial question, read the guide linked in my sig. As Frob said, this question is asked... a lot. That is my standard answer and goes into more detail than you are likely to find this side of a book...

#7 6677   Members   -  Reputation: 1050

Like
0Likes
Like

Posted 19 June 2012 - 01:58 PM


I did look onto this forum a lot before I posted but I wanted to tell everyone what exactly I was going on for. As for the XNA, I looked into it, game dev. for windows phone and xbox?


And PC, and using Monogame, possibly iOS, Android, Mac and Linux. So for now, just think of it as game development in general, and worry about the later part when it becomes a worry.

As to your initial question, read the guide linked in my sig. As Frob said, this question is asked... a lot. That is my standard answer and goes into more detail than you are likely to find this side of a book...

Actually as XNA wraps directX it will only do windows phone 7+, xbox 360, certain zune devices and windows XP and above (.net issues on earlier versions of windows)



Although C# can be used with other rendering frameworks for mono if cross platform support is needed.

Edited by 6677, 19 June 2012 - 02:00 PM.


#8 Serapth   Members   -  Reputation: 3283

Like
0Likes
Like

Posted 20 June 2012 - 10:55 AM



I did look onto this forum a lot before I posted but I wanted to tell everyone what exactly I was going on for. As for the XNA, I looked into it, game dev. for windows phone and xbox?


And PC, and using Monogame, possibly iOS, Android, Mac and Linux. So for now, just think of it as game development in general, and worry about the later part when it becomes a worry.

As to your initial question, read the guide linked in my sig. As Frob said, this question is asked... a lot. That is my standard answer and goes into more detail than you are likely to find this side of a book...

Actually as XNA wraps directX it will only do windows phone 7+, xbox 360, certain zune devices and windows XP and above (.net issues on earlier versions of windows)



Although C# can be used with other rendering frameworks for mono if cross platform support is needed.



Yes, and monogame is a port of the XNA engine, which instead uses OpenGL behind the scenes.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS