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Best Programming Language For a Beat'em Up Game


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#1 StillWorkingOnIt   Members   -  Reputation: 123

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Posted 19 June 2012 - 03:35 PM

Hey, im relatively new to designing games, so i thought i would ask for some help from some people with experience. My long term goal is to make a beat'em up game, similar to something like Little Fighters 2 or Scott Pilgrim vs The World. Anyway i was hoping you guys could give me some insight on what would be the best programming language for me to get comfortable with so i can work on a game like this. Any help is greatly appreciated.

EDIT: sorry for not mentioning it, but yes im aiming for a 2D game.

Edited by StillWorkingOnIt, 19 June 2012 - 08:27 PM.


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#2 littletray26   Members   -  Reputation: 267

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Posted 19 June 2012 - 05:44 PM

I suggest you use C# with Microsofts XNA. It is relatively easy to learn in comparison to something like OpenGL or Direct3D. Spend a week or 2 learning C# then another week or 2 getting used to XNA and you'll be well on your way to making your game. There's a few good books on Amazon as well
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#3 Narf the Mouse   Members   -  Reputation: 318

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Posted 19 June 2012 - 07:46 PM

If you mean 2D, XNA probably isn't the best choice - It's largely a 3D API. There are (although this isn't an area I'm familiar with) 2D engines that would probably be much more suited than XNA.

#4 StillWorkingOnIt   Members   -  Reputation: 123

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Posted 20 June 2012 - 11:16 AM

would C# be good? or C++?

#5 Detectiverr   Members   -  Reputation: 112

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Posted 20 June 2012 - 01:57 PM

Well most game industrys are using C++. Idk about C#!?

#6 mhagain   Crossbones+   -  Reputation: 7328

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Posted 20 June 2012 - 02:53 PM

2D is just a special case of 3D, so a 3D API is perfectly capable of handling 2D as well.

Regarding best language, there is none. Do you already know how to program? If so then the best language is one you already know and are comfortable with. Do you not know how to program yet? Then don't even think about writing a game for now - learn how to program first, picking some more realistic objectives.

It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.


#7 Rion   Members   -  Reputation: 109

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Posted 20 June 2012 - 03:06 PM

XNA is just fine for this. I mean better than coding your own framework from scratch.

You'll have to code everything by yourself. So be prepared, because it's not an easy thing. But choose language
and learn how to program first.

#8 Inuyashakagome16   Members   -  Reputation: 835

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Posted 22 June 2012 - 04:18 AM

2D is just a special case of 3D, so a 3D API is perfectly capable of handling 2D as well.

^ Yes sir.

would C# be good? or C++?

C# would be fine. If you're just starting out don't start with C++. You don't want to lose you're hair yet.

Well most game industrys are using C++. Idk about C#!?

C++ yes, I thought that a lot of XBLA games were made with C#




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