Members - Reputation: 113
Posted 19 June 2012 - 04:17 PM
If this won't work, is there something else I should use that plays nice with Unreal?
I know I could break the file up myself and sync it by hand, feeding it to Winmm out and displaying the corresponding block but that sounds painful.
Also, I do have a last resort of using Winmm in to capture the default recording device and plugging an iPod into the microphone port.
Members - Reputation: 101
Posted 09 July 2012 - 12:33 PM
[source lang="cpp"]FMOD_RESULT System::getSpectrum( float * spectrumarray, int numvalues, int channeloffset, FMOD_DSP_FFT_WINDOW windowtype);[/source]