Members - Reputation: 101
Posted 19 June 2012 - 05:52 PM
Also forgot to mention these two things I have the software to incorporate Nvidia PhysX should I? And is a multiplayer patch too ambitious?
Thanks a lot,
DOA Developer, Jack
Crossbones+ - Reputation: 2451
Posted 19 June 2012 - 06:03 PM
When you say you're fairly experienced, at what? Programming? Programming games? Programming that genre of game? How relevant your experience is to the task at hand makes a huge difference.
Are there other members in your team? Without artists and sound people your task will be difficult.
Is this a commercial venture? For experience? For a portfolio? For playing with your friends? Once again, different skills may be required depending upon the goal.
Crossbones+ - Reputation: 4665
Posted 20 June 2012 - 01:38 AM
At least you are sane enough to ask first, which is rare indeed (I wasn't when I was making the same kind of game).
BTW, using Basic for 3D does not make any sense, 3D is so problematic than learning a C++ is a piece of cake in comparison (not a significant added difficulty at all), and you have tons more options when it comes to 3D if you use C++.
No micromanagement, asymmetric, 4X, space empire builder (crowdfunding)