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gl es 1.1 texenv question


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#1 hdxpete   Members   -  Reputation: 512

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Posted 19 June 2012 - 08:43 PM

I have a textured polygon. I would like the final color of a fragment of the polygon to be


FinalColor.R = PolygonColor.R * TextureColor.R
FinalColor.G = PolygonColor.G * TextureColor.G
FinalColor.B = PolygonColor.B * TextureColor.B
FinalColor.A = PolygonColor.A

This is all before that fragment color would go to the color buffer.

I know it involves the texenv and or the blending but i can't seem to figure out which.

Any help is much appreciated.

Thank you very much.

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#2 dpadam450   Members   -  Reputation: 1075

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Posted 19 June 2012 - 08:58 PM

GL_MODULATE

#3 hdxpete   Members   -  Reputation: 512

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Posted 19 June 2012 - 09:25 PM

Thank you very much. ^_^




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