New to programming (duh) had some questions...

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11 comments, last by fafase 11 years, 10 months ago
Thanks a bunch guys, this is helping a lot, but i had a couple of other questions also, like the math, i understand that you need to be pretty good in math to be able to program (such as the algorithms) and i havent done any hardcore math since high school and am going to be going to college soon but i need to brush up on my math, is it fairly easy to learn without me having to depend on college classes to teach me?

also, i was thinking and i wondered do programmers in the industry program off a book for their games? Or do they do all programming from their head? Is it something they know or something that they're reading up and taking from?

Anyways, thanks for they help, I'll keep posting here if i have more questions, really appreciate the help guys (and gals).
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is it fairly easy to learn without me having to depend on college classes to teach me?


I've always been fairly rubbish with Math but I haven't really come into any trouble, except for when I got to Vectors and matrices but GameDev helped me out with that. You should do fine


also, i was thinking and i wondered do programmers in the industry program off a book for their games? Or do they do all programming from their head? Is it something they know or something that they're reading up and taking from?



I usually program from my head - I'd imagine professionals would do the same?
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My view on maths for game:
you could create a game without math at all, but that won't get far.

Hopefully, engines take the big part of the job for you, collisions, gravity, and so on.

Still, let's say you want to have a simple platform that goes from A to B, knowing your trigonometry will make it real simple. So, math and maybe even more physics are quite required if you want to pass the level of tic-tac-toe.

The math you will need are vectors (a hell of a lot), matrix (well, the hardware will take care of that part but good to know though), trigonometry.
The physics you will need are mechanics mainly and a little of osciallations and waves.

Obviously, that all depends on what you are aiming for.

Fafase.

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