What Should I learn first in Programming languages and Game engines?
#1 Members - Reputation: 89
Posted 20 June 2012 - 11:00 AM
I have experience in unity so far but that is all.
so my questions are
What programming languages should I learn?
Which Game engines should I start off with?
#4 Members - Reputation: 966
Posted 20 June 2012 - 12:10 PM
#5 Members - Reputation: 3285
Posted 20 June 2012 - 12:40 PM
I might guess that people list their ages because they feel it gives an indication of the resources they have available to them. I might guess that someone who is 17 is still in school, can't afford to buy a high end computer or compiler, may be thinking about their career path and what colleges or university to attend, and has many years ahead to perfect his trade. Where as a person that says he's 36 probably already has a job, might be able to afford more equipment, might not be planning to go back to school to learn programming suggesting he might be more interested in books or online material than a younger person. All sorts of stereotypes you can draw by a person's age and it's easy to communicate them by simply saying, "I'm 17."
That makes some sense, but even in that regard I would say "I am a poor student", from which I can infer much more information without relying on stereotypes.
#7 Members - Reputation: 89
Posted 21 June 2012 - 08:52 AM
I might guess that people list their ages because they feel it gives an indication of the resources they have available to them. I might guess that someone who is 17 is still in school, can't afford to buy a high end computer or compiler, may be thinking about their career path and what colleges or university to attend, and has many years ahead to perfect his trade. Where as a person that says he's 36 probably already has a job, might be able to afford more equipment, might not be planning to go back to school to learn programming suggesting he might be more interested in books or online material than a younger person. All sorts of stereotypes you can draw by a person's age and it's easy to communicate them by simply saying, "I'm 17."
That is very true. But I, like many other young ones coming it to the world of game development seek help and guidance so we don't end up in a dead end job making the next My little pony game.
#8 Members - Reputation: 3717
Posted 21 June 2012 - 09:29 AM
That is very true. But I, like many other young ones coming it to the world of game development seek help and guidance so we don't end up in a dead end job making the next My little pony game.
There is nothing wrong with making my little pony games. If you get a job making my little pony games you've succeeded extremely well and could most likely move on to a job at any small to mid sized studio quite easily if you feel like it.
The voices in my head may not be real, but they have some good ideas!
#10 Members - Reputation: 966
Posted 21 June 2012 - 10:12 AM
I can understand being worried about getting stuck in a dead-end job. But I think that if you're looking at getting into a programming career the dead-ends are less about the first language you learned and more about your drive to learn other languages, design skills, management skills, new technologies, and whatever else you can think of. When you don't bother to make yourself grow, you won't grow. Simple as that. (I should probably listen to my own advice there.)
#12 Members - Reputation: 58
Posted 23 June 2012 - 07:28 PM
I would recommend going right into C++ programming. Learn to do things right from the start, and not lose time trying to correct yourself later on when you move up from higher level languages.
Learning game engines is irrelevant, because once you know the language, you'll be able to handle any engine in only a little time. If you run straight into learning engines before you undertand any of the code, you'll..
1) ...waste time.
2) ...get too comfortable doing simple stuff and not actually learning much.
Learn the laguages while you figure out exactly what you want to work with. Graphics, physics, gameplay, audio...? Find what you like, and focus on that until you can create an application that demonstrates something in that field. If you can do that, you've got a good chance at getting a job.
May sound harsh, but I'm just trying to steer you in what I believe to be a good direction.
Also, there's a lot of other threads with people asking the exact same thing you are asking, so check out those threads for more input.






