The map in these screenshots is a popular custom map from the game Killing Floor. I replaced the textures that would not export properly with a 1x1 pixel all white texture, explaining the all white ceiling. The black area shows where the clipping is occurring (the clear color is black). I simply exported it from UnrealEd as an .obj file and used that as the input for my engine's map compiler. I am using this only as a test map until I start modeling my own maps. The player is, temporarily, 75 units tall. The scale is 1 unit = 2 cm (Unreal's scale) but I will shift to a 1 : 1 scale for my personal maps, which would make this clipping effect even worse.
Edited by Deortuka, 21 June 2012 - 05:12 AM.