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Best book to get me started with 3D


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#1 HNikolas   Members   -  Reputation: 192

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Posted 21 June 2012 - 06:57 AM

I am in need of a good book that can get me started with 3D game programming. I would like the book to teach a lot of theory and math. Language of choice is C# but if the code in the book is written for some other language, that works too.
Ruby on Rails, ASP.NET MVC, jQuery and everything else web.. now also trying my hand on games.

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#2 6677   Members   -  Reputation: 1058

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Posted 21 June 2012 - 07:13 AM

Not a book but theres riemers.net for XNA tutorials.
The site has XNA with C#. DirectX with either C#, VB.net or managed C++

Edited by 6677, 21 June 2012 - 07:15 AM.


#3 fireshadow4126   Members   -  Reputation: 113

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Posted 21 June 2012 - 10:42 AM

Game Engine Architecture by Jason Gregory. Lots of math, good sections on physics, animations, etc. Note you don't necessarily have to be creating an engine to benefit from it.
"Welcome to the desert of the real." -- Morpheus, The Matrix.

#4 Rion   Members   -  Reputation: 109

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Posted 21 June 2012 - 11:27 AM

I do not think you necessarily need a book. Everything is on the web and often with attached source codes and examples.




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