Best book to get me started with 3D
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Members - Reputation: 186
Posted 21 June 2012 - 06:57 AM
I am in need of a good book that can get me started with 3D game programming. I would like the book to teach a lot of theory and math. Language of choice is C# but if the code in the book is written for some other language, that works too.
Ruby on Rails, ASP.NET MVC, jQuery and everything else web.. now also trying my hand on games.
Members - Reputation: 113
Posted 21 June 2012 - 10:42 AM
Game Engine Architecture by Jason Gregory. Lots of math, good sections on physics, animations, etc. Note you don't necessarily have to be creating an engine to benefit from it.
"Welcome to the desert of the real." -- Morpheus, The Matrix.