Need help for java/android game architecture
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Posted 21 June 2012 - 01:00 PM
Some time ago, I started to develop a game on android with andengine. That is w
Working well. I am just working to look at some feedback at my design yet. Here is what I am having right now. I could also put some code if you want.
Briefly, this is a survival with some rts/rpg system. If you have any questions, don't hesitate.
Computer Engineering student
Members - Reputation: 127
Posted 26 June 2012 - 04:19 AM
My next point would be to divide up the game into different scenes, it seems like you are running everything under a single scene in your diagram which I very much doubt would be the real case. Make a scene for Level, Menu, PauseMenu, Victory, Defeat. The idea of those extra scenes that I have mentioned is that it gives you the oportunity to present a menu for different functions. For example on Defeat you might want to present the option to either restart the game, or exit the game.
Im only just begining to learn AndEngine myself, so sorry if my opinions are not appilcable.
Edited by andrewoid, 26 June 2012 - 04:21 AM.