Hi there,
I'd need tips to make glowing objects.
I really liked those visible around 0:25 s in
I like their glowingness but also the influence they have over the space.
Maybe there is fog ? volumic matter ? (sorry for my newbie terms)
ANY tips would be really appreciate.
fyi, I'm developing in Max6/Jitter, but it is plainly openGL so, any stuff can be transposed to that, no prob.
best,
Making glowing objects
Started by gluontronic, Jun 21 2012 04:09 PM
3 replies to this topic
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#3 Members - Reputation: 115
Posted 22 June 2012 - 01:11 AM
Hi dpadam450,
thank for your answer.
ok, I got it.
glow textures + alpha edges for objects.
Apologize about my newbie language in the following part.
we can feel like matter in the space, like fog (I'm quite sure it isn't fog) lightens by the light sources (which are objects)
the fx is visually pleasant
are there some artificial objects not visible but reflecting lights giving the feeling of volumic matter or something like that ?
any leads would be appreciate a lot.
thank for your answer.
ok, I got it.
glow textures + alpha edges for objects.
Apologize about my newbie language in the following part.
we can feel like matter in the space, like fog (I'm quite sure it isn't fog) lightens by the light sources (which are objects)
the fx is visually pleasant
are there some artificial objects not visible but reflecting lights giving the feeling of volumic matter or something like that ?
any leads would be appreciate a lot.
julien
> my project
> my project
#4 Members - Reputation: 115
Posted 22 June 2012 - 10:32 AM
dpadam450, I especially posted about the influence of those lights in a new specific thread there:Pretty much looks like a glow texture that has alpha on the edges. Nothing special that it looks like they are doing.
http://www.gamedev.net/topic/626795-what-is-this-kind-of-matter-fog
If you'd have any leads, I'd be happy to dig them
julien
> my project
> my project






