Hi there,
I'd like to understand how this light diffusion effect is done
Each light seems to influence the "space"
It seems there is a kind of diffusion.
I firstly thought about a kind of open-cubes based grid with transparent faces but which would reflect or distort those lights or whatever.
Not sure.
Thought about fog too.
Would someone have some leads to dig this ?
Any kind of leads would be appreciate.
1 reply to this topic
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#2 Members - Reputation: 115
Posted 22 June 2012 - 07:14 PM
Maybe I made a mistake by posting it here instead of openGL category :-/
I don't want to double post btw..
I don't want to double post btw..
julien
> my project
> my project






