I'm making a short and simple game that consists of a few 3d mini games with a couple different control schemes for mobile devices.
One is a simple touch to move controller to move around by touching locations on the screen.
The other 2 use 2 touchpads, the left one gives the same as w,a,s,d while the right one rotates/steers. The player steers the vehicle through a linear course collecting items, or not. I figure I need to make a time limit on the level in case the player just wanders around aimlessly lost that will after 5min or something take them to the loading screen.
I was playing some kids games yesterday, maybe they were for a younger audience, but they took control away from the player completely, you just watch as your character moves along the track making noises, pressing a single jump button to jump over obstacles as they approach. So I'm wondering if driving, steering and jumping is going to be too much for a 5-7 year old?
So far assumptions I'm following:
-No violence, no combat, no scary sounds/monsters
-Constant feedback effects (audio, flashing icon/graphics)
-Happy/silly sound effects
-Only positive actions acknowledged (player doesn't die or lose lives)
-Simple as possible (goal is to make a game in less than 40 hours, so keeping as simple as possible)
Things I'm not sure about:
-Dialogue(I should probably do audio versions of all my dialogue? Or should I use dialogue to teach reading[simple phrases, or audio with reading])
-Losing pets (one task is to retrieve a lost animal, when you bring it to the npc it takes the animal away and rewards you) but I'm wondering if that would make a kid sad. I remember in UO angry parents cause their kids pet was killed.
-Controller, can a 5-7 year old kid move, steer and jump a vehicle? Probably need a demo to orient the PC with the controller before each level. Or a basic instruction lesson at the start of the level for sure.
Any thoughts or resources?
Here's my prototyped loading screen, I need to make graphics, badly...each of those 3 placeholder icons will be a mini game. (the horse and sheep randomly shuffle animations and sound effects in the loading scene)
The other picture is one of the "courses" with the dual touchpads(the text stats will be icons). So far I've spent 10 hours and have a full taming system with a dozen animals in the top down level, and 2 mini games roughed out.
What age group would you say I should focus on? Is 5 too young for this? I figured even if they don't do the course correctly they could ride around. Maybe that's fun enough for a kid if I get some decent sound effects.
Edited by lmbarns, 22 June 2012 - 12:05 PM.