I have a question about linking an external library to my library.
When i try to link my library and use it, it needs the know about the other (external)library includes etc.
How do i include that external library in my dll so that the user doesn't have to download the external library's
header files etc? I couldn't find anything useful with google.
For example if i'm making a openGL wrapper how do i include it so that the user doesn't have to
download the openGL sdk?
Thanks in advance
Edited by Jeffreyp, 23 June 2012 - 12:42 PM.