Members - Reputation: 695
Posted 24 June 2012 - 03:26 AM
I can't seem to find a way to make a dot move.
Suppose I have something like this:
I have a dot. W moves the dot forward,A left,D right and S back.
BUT!! The dot's front must always be on the same line with the camera,something like in a 3rd person game!.
At the beginning the dot is at 0,0,0(x,y,z).If I press W,the dot will go on the positive Z axis,so the dot will have 0,0,1.
The same happens with with A,D,S(that go left,right and back).
The problem here is that this is just a linear movement.What happens when I have to take a curve? Or what happens when I the dot won't be on aimed on the z axis anymore?
You probably know what I'm talking about,I want that dot to take real curves,not just linear movement.And for that we need some trigonometry.
So I'm talking about something like a 3rd person game,where you need curves for realistic movement.If someone has any ideea how to make something like this,please explain with details...
Alexander Turda - The place where I talk about games, coding, movies, and whatever passes through my mind.
Members - Reputation: 566
Posted 26 June 2012 - 03:13 AM
Read up here and here and here and google of course