Best 3d modelling software for beginners?
#1 Members - Reputation: 144
Posted 24 June 2012 - 02:18 PM
So i recently asked a question "UDK or Unity, the best engine for beginners?" And as i explored Unity a little more i realized i'll need a 3d modelling software. From Autodesk i can get a free software and spent 2 hours downloading Autodesk Maya 2013 and reached a corrupted files message when installing after the download, so i figured i'd start over and figure out which one is best.
So for a beginner, which 3d modelling software do you think is the easiest, most helpful, and with some pretty good features?
i've heard of a few
Maya
3ds max
Cinema4
(getting sidetracked: did anyone else try to download Maya 2013 and get a corrupted files message and to redownload?)
Thank you for all the info, as you help my journey as an indie game dev. greatly!
Chris941
#2 Members - Reputation: 119
Posted 24 June 2012 - 03:06 PM
It's hard to say which one is the best, everyone has it's pluses and minuses, it really depends on user, everybody is different so one likes maya, the other likes 3ds max but at the end of the day it doesn't matter which SW you are using, it's just a tool, what matters is your skill and knowledge how to use the tool
I started with cinema4d, tried blender but I then I switched for 3ds max, as I said, there ale lot of resources for this one, lot of free tutorials/videotutorials and also dvds (e.g. from gnomon workshop) and very big community, if I'm not mistaken, 3ds max is the most used in professional sphere, but internet is growing and I'm sure there are a quite big communities for other programs as well
#3 Members - Reputation: 241
Posted 24 June 2012 - 03:13 PM
http://www.pixologic.com/sculptris/
It's free, and after five minutes of playing with it, seems pretty decent.
#4 Members - Reputation: 2044
Posted 24 June 2012 - 03:21 PM
Try here
http://www.pixologic.com/sculptris/
It's free, and after five minutes of playing with it, seems pretty decent.
Sculptris definitely isn't meant for general purpose modelling, it's meant for sculpting like ZBrush or Mudbox.
It isn't all too stable yet either I'm afraid.
On the topic of modelling solutions, I think it's going to be quite hard to find one with a rich feature set and a low learning curve. If you want to get into modelling I'd advise you to use a proven application like 3DS Max if you can get a license, or blender which is a completely free, powerful and light-weight application but which has the steepest learning curve of the two IMO, and just spend a lot of time using it until you're familiar with it.
#5 GDNet+ - Reputation: 148
Posted 24 June 2012 - 03:26 PM
#6 Members - Reputation: 110
Posted 24 June 2012 - 06:31 PM
Whatever software you learn and feels comfortable for you will be the right one.
I've red COUNTLESS articles and forums asking ppl to tell me what is the best 3d modeling suit and so far the best answer (and most wise) was just that!
There are many 3d Suits that will do the job just fine
3ds Max, Maya, Blender, etc ...
You need to focus in the learning process of 3d modeling, and then decide which piece of software to use.
I personally recommend using Blender: http://www.blender.org/ especially for beginners! It has a Great community and lots of tutorials online.
It has great, Great Potential and ITS FREE! and Open Source.
But the main reason is because its actually really easy to use, it has a very nice and smooth learning curve and it could really open your eyes to the 3D way of viewing things.
I also learned how to use 3ds Max, because its has some advantages that others dont, and its more difficult, but the idea is the same.
My conclution is: Dont abandon any piece of software, use them, try them out, see how it feels to work with it .... and then.... make a choise, but my guess is that you will end up loving Both
hope this was helpful
The tools will not make you an artist, your talent will . . . .
#8 GDNet+ - Reputation: 148
Posted 24 June 2012 - 09:49 PM
Edited by Dream Cutter, 24 June 2012 - 09:52 PM.
#9 Members - Reputation: 377
Posted 25 June 2012 - 12:31 PM
As indie developer don't forget to check the price of modelling software. Cinema4D is pretty affordable if you are going to commercial software.
And off course there is always a Blender - for free.
#10 Members - Reputation: 3283
Posted 25 June 2012 - 01:16 PM
The problem is budget.
Max, Maya and Softimage, since being purchased by Autodesk, are all brutally expensive... starting at 3K and going upwards to 5. ( Which is a shame, as prices were trending downward before the buyout. A version of SI could be had for just over 500$ ).
Houdini is several grand as well, Lightwave is around 1000$, but isnt really doing anything since the core team left to start Modo. Speaking of which, Modo is around a grand and isnt a full featured package yet; Cinema4D also starts around the 1000$ mark, but can go upwards towards 3 grand. On the more affordable side of things there is Silo (200$), which is an awesome package, but seems to have had development dropped for it. There is also Cheetah for 100$, but it is Mac only.
Then there are the free packages, of which Blender leads the pack. On top of the is the wonderful Wings 3D modeller, which is a spiritual successor to Nichimen's nWorlds ( or its actual successors Mirai and Nendo, which are both also defunct ) and works wonderfully.
So really, in the end, a lot of it comes down to budget. If you have none, that makes it easy. Blender, and optionally, Wings.
#11 Members - Reputation: 1836
Posted 25 June 2012 - 02:51 PM
Hi All!
So i recently asked a question "UDK or Unity, the best engine for beginners?" And as i explored Unity a little more i realized i'll need a 3d modelling software. From Autodesk i can get a free software and spent 2 hours downloading Autodesk Maya 2013 and reached a corrupted files message when installing after the download, so i figured i'd start over and figure out which one is best.
So for a beginner, which 3d modelling software do you think is the easiest, most helpful, and with some pretty good features?
i've heard of a few
Maya
3ds max
Cinema4
(getting sidetracked: did anyone else try to download Maya 2013 and get a corrupted files message and to redownload?)
Thank you for all the info, as you help my journey as an indie game dev. greatly!
Chris941
Maya is good. I recommend you contact Autodesk support about your problem.
#12 Crossbones+ - Reputation: 1332
Posted 25 June 2012 - 03:05 PM
Edited by jwezorek, 25 June 2012 - 03:05 PM.
#13 Members - Reputation: 1050
Posted 25 June 2012 - 03:49 PM
I can't recall where I got it from but there is a directx ( .x) export plugin for sketchup which is very handy. Sketchup 8 also has collada exporters but can't UV map them which is usually required, the .x exporter I have seems fully capable of generating the accompanying texture/material data equivelants itself to the point that XNA can usually just import it without fuss from what I've seen online (not tried it myself yet)
Wings has a fairly large catalogue of supported file formats (import and export) and unlike sketchup can UV map.
Wings isn't as powerful as the others (but with practise can make great stuff) and sketchup is just backwards though. Blender I've tried but can't get my head around. For my planned XNA game I'm gonna use my sketchup .x exporter but I don't know if .x works in unity.
#15 Members - Reputation: 315
Posted 26 June 2012 - 12:40 AM
For my planned XNA game I'm gonna use my sketchup .x exporter but I don't know if .x works in unity.
Unity imports .fbx and .collada formats only. Out of them, the .fbx is the preferred import format.
Here is a list of all 3D applications which can generate content compatible with Unity3D -
http://unity3d.com/u...ditor/importing
Hope this helps.
Edited by Marvel Magnum, 26 June 2012 - 12:42 AM.
#16 Members - Reputation: 135
Posted 27 June 2012 - 02:04 PM
There used to be a great little program called "Nendo", which I started with some 10 years ago. Not sure it even exists anymore, but it sure was lovely to work with. It really felt like sculpting, for some reason.
It was briefly re-released with a few minor updates, but then the developers went silent and haven't been heard from since. Nearly every feature that nendo had, aside from painting, exists in Wings3D, which was developed specidically to fill the void caused by nendo's absence. If you liked nendo, try Wings. It's free.
#17 Members - Reputation: 144
Posted 28 June 2012 - 04:18 AM
#18 Members - Reputation: 135
Posted 30 June 2012 - 06:51 PM
Thanks to everyone for the info! I contacted Autodesk last week but never got a reply, don't know what that's about.... If I have time I'll download cinema4d but I'll check out Blender first! What program has the least steep learning curve? Or all they all like that?
Let me try to explain it to you from my experience. First thing, there are many aspects to working in CG. You have modeling, animating and rendering to begin with, but each of those have sub-disciplines, if you will. Modeling can involve "box modeling" (Wings, Aniim8or, blender), "sculpting" (Sculptris, Curvy3D, zBrush, blender etc.) and also such techniques as NURBs and CSG, which aren't used as much in games/pre-viz. Animating can involve posing of rigged figures (which is a discipline in itself), motion capture, physical simulations (hard body, soft body, cloth, fluids, etc.). Rendering includes working with materials (as does modeling and animating), as well as lighting, and compositing. Of course it's also good to have some familiarity with paint tools, and video editors, as you will be using both eventually.
Without getting into specifics of UIs and workflows, consider one simple rule regarding a program's learning curve. The more it does, the harder it will be to learn all of it. Sculptris and Curvy are the easiest of the sculpting programs to learn, while Wings3D and Anim8or are probably among the easiest modelers to learn. There is a learning curve for each program, and there is a learning curve for CG in general. You may prefer having a powerful and versatile tool like blender that can do most all of the things I have mentioned, or you may feel intimated by the features you aren't familiar with or confused by having too many tools without an understanding of what they are for. What you learn in one program may work differently in another, but the more you understand how CG works the easier it will be to learn other programs.
I use Wings for modeling (I've thought about using Hexagon or SIlo but neither are supported to my liking). I use Poser for rendering, because I have it and am used to it. I picked up Daz Studio Pro for free, so I'd have a way to export figures to iClone. I can model in Wings, rig in Poser, and export via Daz, at least in theory. That same workflow should also work for Unity. In your case I'd substitute blender or Daz Studio for Poser, if spending the least money is important. I think I'm one of those people who wished they liked blender but I just can't get comfortable in it whenever I try using it.
#19 Members - Reputation: 144
Posted 01 July 2012 - 06:06 PM







