Hey Gamedev
I'm working on a small project, it's a FPS. I've been making meshes in Autodesk Maya and exporting them using Panda X exporter.
Basically my problem is say for example I have a room mesh - I have a carpet texture that I'd put on the floor and make it repeat 10 times for both X and Y
It looks great in maya but when I draw it ingame instead of the texture repeating it just stretches over the entire floor.
pretty much my question is How do I keep the "repeat" settings of my texture from Maya so it looks the same ingame?
Textured meshes don't look as they should?
I dont know MAYA , But your problems seems to be that the Exporter is not "Exporting" the right UV coordinates to the model ingame. Maybe you should look for "issues related to Importing the files to your game", maybe also trying out the model in a diferent engine :3
An engine? OpenGL? DirectX?
Can you post a screenshot from Maya and your game so we can see what's happening better?
Can you post a screenshot from Maya and your game so we can see what's happening better?
An engine? OpenGL? DirectX?
No engine, I'm writing it all myself. It's in Direct3D 9
Can you post a screenshot from Maya and your game so we can see what's happening better?
At the moment I'm at school so I can't actually show you my example. But I can show with an example I got off google images:
My texture should be doing this. It should be repeating to make a seamless, large grass texture.
But instead of repeating it's just stretching the texture to cover the floor like this
Again, neither pictures are mine, they're off google images it's just the best I can represent my problem
zacaj, on 24 June 2012 - 08:21 PM, said:
An engine? OpenGL? DirectX?
No engine, I'm writing it all myself
So..... GL or DX?
I know why! Because when maya repeats textures, it only works in maya. To repeat textures, you should change the actual UV layout. Maya does something internally which is not exported.
That is, assuming you're repeating using the attributes in the window/sidebar to the right. If you repeat the texture in the UV editor, by scaling your UV's up, it'll work, assuming there's nothing else wrong.
That is, assuming you're repeating using the attributes in the window/sidebar to the right. If you repeat the texture in the UV editor, by scaling your UV's up, it'll work, assuming there's nothing else wrong.
I know why! Because when maya repeats textures, it only works in maya. To repeat textures, you should change the actual UV layout. Maya does something internally which is not exported.
That is, assuming you're repeating using the attributes in the window/sidebar to the right. If you repeat the texture in the UV editor, by scaling your UV's up, it'll work, assuming there's nothing else wrong.
Okay thank you I'll give it a try
I know why! Because when maya repeats textures, it only works in maya. To repeat textures, you should change the actual UV layout. Maya does something internally which is not exported.
That is, assuming you're repeating using the attributes in the window/sidebar to the right. If you repeat the texture in the UV editor, by scaling your UV's up, it'll work, assuming there's nothing else wrong.
This was the problem! Thank you very much
Late reply but oh well
+1 Internets for you, sir!
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