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"Featured book" flag issue


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#1 Bacterius   Crossbones+   -  Reputation: 9262

Posted 25 June 2012 - 01:12 AM

Just noticed this while casually looking around the site's layout, the french flag is incorrect (unless there's been some changes I don't know about).

Posted Image

Ref. http://www.gamedev.n...ooks/france.gif

The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

 

- Pessimal Algorithms and Simplexity Analysis


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#2 Bacterius   Crossbones+   -  Reputation: 9262

Posted 31 August 2012 - 01:09 AM

I feel this should be bumped once again because it is honestly a quick fix (ignoring organizational issues) and sticks out like a sore thumb - to me anyway. If bumping wasn't appropriate please feel free to lock the thread.

The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.

 

- Pessimal Algorithms and Simplexity Analysis





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