Hi,
I want to implement deferred shading using directx 9. I have quite a bit of experience in graphics but my works was mainly focused in offline rendering till now (ray tracing etc). I am new to the graphics pipeline. Can you please give me some good directx tutorials and tell me how to implement deferred shading. I will be very grateful for your help.
Deferred Shading Directx Help
Started by madil90, Jun 25 2012 01:26 AM
1 reply to this topic
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Posted 26 June 2012 - 09:50 AM
If you're not that clued up/comfortable with DirectX in general I suppose a good place to start would be a combination of:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb219837(v=vs.85).aspx & http://www.directxtutorial.com/Tutorial9/tutorials.aspx
If you're at least comfortable with using DirectX then I can suggest:
http://www.catalinzima.com/tutorials/deferred-rendering-in-xna/
I know this is specifically in XNA, but as you will find, there's not that all of a difference between XNA & DX9.
I used this as a guide when doing a deferred renderer myself although in DX10 and found it exceptionally helpful.
http://msdn.microsoft.com/en-us/library/windows/desktop/bb219837(v=vs.85).aspx & http://www.directxtutorial.com/Tutorial9/tutorials.aspx
If you're at least comfortable with using DirectX then I can suggest:
http://www.catalinzima.com/tutorials/deferred-rendering-in-xna/
I know this is specifically in XNA, but as you will find, there's not that all of a difference between XNA & DX9.
I used this as a guide when doing a deferred renderer myself although in DX10 and found it exceptionally helpful.
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