Testing apps for multiple resolutions
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Posted 27 June 2012 - 01:43 PM
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Posted 27 June 2012 - 02:22 PM
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Posted 11 July 2012 - 03:14 AM
Use an OpenGL ES emulator library for windows/linux/whatever you use
(like http://www.malideveloper.com/opengl-es-20-emulator.php or libgles2-mesa-dev on linux)
and make your game cross-platform (just for testing).
Once you get there, it's much easier to test ANY resolution on a desktop environment
(just resize your game window and check the output).