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Testing apps for multiple resolutions


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#1 3DModelerMan   Members   -  Reputation: 994

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Posted 27 June 2012 - 01:43 PM

I'm developing an Android app that uses GLES2.0 and I'm using a rooted Kindle Fire to test it. Everything has been working great so far except that I want to make sure it looks right on different screen resolutions. I can't just use the emulator because it has no GLES2.0 support. I also can't afford to buy another device. Any suggestions?

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#2 frob   Moderators   -  Reputation: 20191

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Posted 27 June 2012 - 02:22 PM

Do you have the current emulator? As of April they've had OpenGL support on some configurations.
Check out my personal indie blog at bryanwagstaff.com.

#3 gdmarkou   Members   -  Reputation: 332

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Posted 11 July 2012 - 03:14 AM

If you are developing in native code (not java) and you are in for a little extra work, this is what I do (and suggest) :
Use an OpenGL ES emulator library for windows/linux/whatever you use
(like http://www.malideveloper.com/opengl-es-20-emulator.php or libgles2-mesa-dev on linux)
and make your game cross-platform (just for testing).
Once you get there, it's much easier to test ANY resolution on a desktop environment
(just resize your game window and check the output).




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