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Testing apps for multiple resolutions


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#1 3DModelerMan   Members   -  Reputation: 1071

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Posted 27 June 2012 - 01:43 PM

I'm developing an Android app that uses GLES2.0 and I'm using a rooted Kindle Fire to test it. Everything has been working great so far except that I want to make sure it looks right on different screen resolutions. I can't just use the emulator because it has no GLES2.0 support. I also can't afford to buy another device. Any suggestions?

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#2 frob   Moderators   -  Reputation: 22779

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Posted 27 June 2012 - 02:22 PM

Do you have the current emulator? As of April they've had OpenGL support on some configurations.

Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

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#3 gdmarkou   Members   -  Reputation: 332

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Posted 11 July 2012 - 03:14 AM

If you are developing in native code (not java) and you are in for a little extra work, this is what I do (and suggest) :
Use an OpenGL ES emulator library for windows/linux/whatever you use
(like http://www.malideveloper.com/opengl-es-20-emulator.php or libgles2-mesa-dev on linux)
and make your game cross-platform (just for testing).
Once you get there, it's much easier to test ANY resolution on a desktop environment
(just resize your game window and check the output).




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