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Wasn't c++ support announced for XNA


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#1 MattProductions   Members   -  Reputation: 834

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Posted 27 June 2012 - 04:11 PM

Hi guys!

This might be a dumb question, so be prepared.

A few weeks ago, I think I read some stuff about microsoft announcing xna for c++.
But now I can't find any information on the subject online.

Am I that mistaken or is it indeed coming (VS 2012?).

Let me know!

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#2 6677   Members   -  Reputation: 1058

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Posted 27 June 2012 - 04:30 PM

Its always been available for managed C++ only. As XNA is a managed framework it will never work with non-managed C++.

XNA will function with ANY .net language (even the non microsoft ones like ironpython and Boo). It will however only publish to Xbox and windows phone 7 if used with C# or VB.net. The other languages will compile as windows applications fine.

#3 MJP   Moderators   -  Reputation: 11589

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Posted 27 June 2012 - 04:49 PM

No, there's no XNA for C++ that was announced.

#4 6677   Members   -  Reputation: 1058

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Posted 28 June 2012 - 05:19 AM

No, there's no XNA for C++ that was announced.

Well, ignoring the fact that XNA works on any .net language including the C++ port/dialect

#5 MattProductions   Members   -  Reputation: 834

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Posted 28 June 2012 - 01:32 PM

Thanks guys!

I think I've misread something somewhere.
Anyway, thanks for your info!

#6 Promit   Moderators   -  Reputation: 7341

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Posted 28 June 2012 - 01:39 PM

You may have misunderstood the WinPhone announcement. Basically, C++ is a viable language for WinPhone 8, whereas games/graphics were required to use XNA in WinPhone 7(.5).

#7 MattProductions   Members   -  Reputation: 834

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Posted 28 June 2012 - 03:39 PM

You may have misunderstood the WinPhone announcement. Basically, C++ is a viable language for WinPhone 8, whereas games/graphics were required to use XNA in WinPhone 7(.5).


Oww, that could be it.
I'm going to look deeper into that

#8 6677   Members   -  Reputation: 1058

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Posted 29 June 2012 - 03:19 PM

Yes, just checked out some of the windows phone 8 unveiling announcements and C and C++ native code will now be supported.
Actually looks like WP8 is shaping up to be a full competitor in the smartphone market, dependant on whether release becomes a complete flop I might upgrade from my ZTE blade.

#9 MattProductions   Members   -  Reputation: 834

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Posted 29 June 2012 - 04:28 PM

So I was actually right or not?
Is it only for app and/or games?
Would be awesome if you guys helped me out on this one.

#10 MJP   Moderators   -  Reputation: 11589

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Posted 29 June 2012 - 05:12 PM

There is no XNA for native C++. The announcement was that you could use native C++ (with WinRT and D3D11) to develop on Windows Phone 8, instead of having to use XNA + managed languages like you did for Windows Phone 7.

#11 MattProductions   Members   -  Reputation: 834

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Posted 29 June 2012 - 05:14 PM

Ow, like that.
So you will be able to use XNA (C#) but also native c++.

Now it makes more sense now.

#12 6677   Members   -  Reputation: 1058

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Posted 30 June 2012 - 04:48 AM

XNA with C# or VB.net, silverlight with C# or VB.net
Native C or C++ code aswell.
Those are the choices for wp8. windows phones don't really differentiate between apps and games, as far as it cares its software that someones made being run. Although traditionally something that isn't a game would use silverlight.

XNA and managed C++ is desktop windows only at this time. Same for silverlight. XNA and silverlight will not work with native C++.

I believe native wp8 apps will use a subset of directx for graphics although I'm not 100% sure on that.

#13 MattProductions   Members   -  Reputation: 834

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Posted 30 June 2012 - 05:03 AM

That is pretty usefull.
Thanks for clearing everything up!




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