To get to the point... the character's most noteworthy aspect (and also most troublesome) is the longcoat that he is wearing and when I animate him, I want the longcoat to react like... a longcoat. Keeping in mind that I want to keep the poly count as low as possible, how do I go about modeling my character. Should I model the person and longcoat all in one object? Or should I model the person and longcoat separatly?
If it's the latter, what is the best way to merge the two in order to get as "clean" of an animation as possible?
- cheers






