Assimp Skeletal Animation Follies

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10 comments, last by Enalis 11 years, 9 months ago

Side note... the code I currently have does not work with the intel hd 3000, which claims to support opengl 3 but appears to be missing some key features.


Same for me! So far, I haven't bothered to find out why, but if you find out, please tell. Though I don't think it has anything to do with the animation.

For me, a call to glDrawArrays(GL_TRIANGLES,...) hangs for ever, never to return.
[size=2]Current project: Ephenation.
[size=2]Sharing OpenGL experiences: http://ephenationopengl.blogspot.com/
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For me, my uniform mat4 array gets corrupted... it's fine on NVdia. Keep in mind, I'm generally always doing development on Linux, but I keep my drivers up to date, and Intel doesn't' seem to have a complete gl3 implementation anywhere for this chip.
Douglas Eugene Reisinger II
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