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Open-sourced the Scape terrain editor


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#1 Giliam   Members   -  Reputation: 152

Posted 30 June 2012 - 04:25 AM

To those who are interested in modelling heightfield and/or GPGPU techniques: I just released the free binary and all of the source code for the Scape terrain editor prototype at www.decarpentier.nl/scape. Scape allows the user to 'paint' complex and natural looking terrain in real-time by using the GPU to not only render but also to edit the heightfield using both common and novel procedural algorithms,

Posted Image

Enjoy!
Giliam
www.decarpentier.nl - developer blog | @decarpentier_nl - twitter

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#2 samoth   Crossbones+   -  Reputation: 4717

Posted 01 July 2012 - 09:56 AM

The GUI still needs some work (some things don't seem to work properly, and some don't seem to work at all, all the brush icons are the same, etc.), and I can't seem to figure out how to properly navigate or use a pen of a different size, or how to set some parameters of the terrain...

but

for a prototype it's quite amazing. Especially with its high-res realtime terrain shaping abilities (and realtime really means -- real -- time -- ) this is one of the most stunning tools I've seen (way better than e.g. WorldMachine for which I've paid some real money).

#3 Giliam   Members   -  Reputation: 152

Posted 01 July 2012 - 11:19 AM

Hi Samoth.
Thanks a lot!

Btw, I totally agree with you on the menu side. That's far from polished. But the navigation and radius controls are actually quite user-friendly, if you know the right buttons. Be sure to check the userguide under the /Docs folder on this one. And if you really don't like the default keyboard/mouse mapping, you can customize it by editing /Bin/Settings/ButtonDefinitions.xml as well.
Good luck!
www.decarpentier.nl - developer blog | @decarpentier_nl - twitter

#4 DpakoH   Members   -  Reputation: 964

Posted 02 July 2012 - 04:16 AM

Very impressive project! Good job, Giliam! :)




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