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Posted 30 June 2012 - 05:11 PM
Posted 30 June 2012 - 06:02 PM
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Posted 01 July 2012 - 08:16 PM
I believe that a P8 texture is just up-converted to ARGB32 at load-time; if so then there is no palette to get. Hardware support for palettized textures is very patchy these days (and has been for quite some time).