Hi guys,
I have some trouble to use function D3DReadFileToBlob to load a compiled shader binary, it's not defined.
MSDN says the function declaration is in D3DCompiler.h, but I didn't find it there.
Thanks,
-Hong
2 replies to this topic
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Posted 01 July 2012 - 08:24 AM
You need to use the version of DirectX that ships with Win8.
Need this: D3dcompiler_44.dll
It's not included in the JUNE2010 SDK.
June 2010 has this: D3dcompiler_43.dll
Thanks! I tried to load the binary using fread into a buffer, and that seems to work.






