Jump to content

  • Log In with Google      Sign In   
  • Create Account

How to create energy ball ? Artist Advice.


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 GetLastError   Members   -  Reputation: 105

Like
0Likes
Like

Posted 01 July 2012 - 02:25 AM

Hi all,

I'm working on a new game where the player interacts with balls of energy, and throws them onto each other.

How would you recommend me to create a ball with animated lightning surrounding it? Making it frame-by-frame?
Something similar to as seen at 00:05 in this movie -



My engine is 2D and I use OpenGL for the rendering part, currently it's just plain 2D.

Thanks,
Guy

Sponsor:

#2 Mratthew   Members   -  Reputation: 910

Like
0Likes
Like

Posted 02 July 2012 - 09:44 AM

If it's 2D then you would just hand draw the fx. Like any animation, animate the physical ball or most solid part first (unless its stationary, then just create a ball reference on each frame to work from. After that, gather as much fire reference as you can, understand how it moves and reacts to natural forces so you know how to make it react properly and creating unnatural deformation can be based on how much fantasy you want to exist in this process.

Decide how your power ball is going to move and try and find real life reference of fire in that situation. Then do loose sketches to capture the proper length and look you want to capture and test, test, test, test, test, test, test... until the motion looks right. Remember power is the focus, finding explosion reference might help to get the timing for sheer power. Once you've got a test your happy with, do color tests on a separate layer (I imagine youre using GIMP or Photoshop). Using the same testing method painting over the sketches. The core should look like its powering the process and anything emitting from the ball should look like a bi-product based on the reaction. After the color looks just as powerful as shape. Ink line it if you want and render it! Ta da!

#3 dpadam450   Members   -  Reputation: 557

Like
0Likes
Like

Posted 02 July 2012 - 05:20 PM

A particle system.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS