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How many average number of threads does a game needs, regardless of simplicity?


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#21 FGBartlett   Members   -  Reputation: 132

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Posted 06 August 2012 - 08:17 AM

Sorry, I meant lag the audio-- the audio in must be delayed to match the video lag. These are easy to build-- continuously running samplers, to a ring buffer, with an offset to drive the output sampling. The offset determines the audio delay.

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