DirectX Render to Texture problem

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10 comments, last by 21st Century Moose 11 years, 9 months ago
The only thing i dont understand is you i pass one texture from pass to pass. Is this a simple Draw() call with just the render target set, or is there a "better" way?
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Draw with the rendertarget set, yes.

Direct3D has need of instancing, but we do not. We have plenty of glVertexAttrib calls.

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