Where to start learn x86 assembly
#2 Members - Reputation: 5899
Posted 01 July 2012 - 08:14 AM
Yes, x86 can run on some 64-bit machines.
#4 Members - Reputation: 1054
Posted 01 July 2012 - 09:50 AM
http://maven.smith.edu/~thiebaut/ArtOfAssembly/artofasm.html
The Author (Randal Hyde) has been nice enough to make his book freely available online. It's probably the best way to learn x86 ASM.
I learned ASM by using the Easy68k emulator for the 6800 processor. It's a bit easier for beginners to pick up than the x86 processor.
Hobby: Game Developer
Currently employed as: Sr. Sharepoint Developer in Afghanistan
#5 Members - Reputation: 117
Posted 01 July 2012 - 01:03 PM
#6 Moderators - Reputation: 7793
Posted 01 July 2012 - 02:05 PM
[Work - ArenaNet] [Epoch Language] [Scribblings] [Journal - peek into my shattered mind]
#7 Members - Reputation: 845
Posted 01 July 2012 - 07:55 PM
A decent tutorial I'd recommend is "Practical x64 Assembly and C++":
http://www.youtube.c...8D&feature=plcp
http://www.whatsacreel.net76.net/
See also:
http://www.x86-64.org/documentation/assembly.html
http://stackoverflow.com/questions/254963/best-resources-for-learning-x86-64-assembly
http://software.intel.com/en-us/articles/introduction-to-x64-assembly/
Edited by Matt-D, 01 July 2012 - 07:57 PM.
#8 Members - Reputation: 169
Posted 03 July 2012 - 01:18 PM
What are you intending to learn to do with assembly language? Depending on your goals, there might be different resources that are more relevant to what you want to accomplish.
Well, I think SIMD will be very usefull for me for matrix and vectors calculation (Should I expect compilers to support automatically SIMD in near future?)
And also stack usage, where to get parameters if I'm writing a function that need some assembly.
And if there are differences between compilers I want to do that with Mingw. I'm interested in how much that code is portable and how to detect automatically if code is not portable (for example i know that SDL can detect with instruction sets are supported by the machine it is running on).
I 've done some simple function call with MIPS, nothing more for now. And I started reading x86 material.
P.S. If I write some wrong code should I expect blue screen or just segmentation fault/other errors?
Edited by DemonRad, 03 July 2012 - 01:26 PM.
#9 Moderators - Reputation: 7793
Posted 03 July 2012 - 01:32 PM
Stack and parameter usage will vary based on calling conventions so you can read up on that to find out what you want to know.
Compilers will vary in terms of what inline assembly they support and how well they support it; GCC's assembly syntax is different from MSVC++'s, for instance, although they generally expose the same amount of capability.
Detecting the capabilities of your hardware can be done using instructions like CPUID and other functionality; have a google for CPUID and you should find some resources on handling that.
Screwing up your assembly language in a modern OS will probably just net you a process crash; it's pretty hard to drop a system that way these days.
[Work - ArenaNet] [Epoch Language] [Scribblings] [Journal - peek into my shattered mind]
#10 Members - Reputation: 2042
Posted 03 July 2012 - 04:31 PM
Intrinsics, as have already been mentioned are the easiest way to use SIMD. GCC, Clang, MSVC and Intel's compiler all support the same API.Well, I think SIMD will be very usefull for me for matrix and vectors calculation (Should I expect compilers to support automatically SIMD in near future?)
It's more and more the case that compiler's will be able to automatically vectorize code. Recent versions of the same 4 compilers I mentioned can do this to an extent. I say to an extent, because there are constraints on e.g. alignment, which might inhibit potential vectorization opportunites in some cases. GCC has a command line switch that will tell you when it would have auto-vectorized some code but something stopped it (unknown alignment, potential aliasing, ...). EDIT: can't find it in the manual now, perhaps it has been removed.
It's usually the case that compilers for a given platform tend agree on an ABI for C (though the object file formats might differ so linking them may be problematic in practice).And if there are differences between compilers I want to do that with Mingw.
I like the netwide assembler ("nasm") as it allows you to produce object files in a number of formats. So I could assemble the same source in to two object files, one compatible with MinGW and the other compatible with Visual C++.
For C++, things are less clear. Particularly on Windows each C++ compiler tends to do its own thing w.r.t things like name mangling, virtual table ordering, exception propagation, etc. So if you're interfacing with C++ objects, you'd potentially have to write one assembler file per compiler in this case. OTOH, if you're using assembly you're unlikely to be writing code to throw exceptions, or use vtables, or whatever, and will instead be able to restrict yourself to writing code using the C calling convention.
Edited by edd, 03 July 2012 - 04:37 PM.






