Billboarding trees are not visible,
Crossbones+ - Reputation: 4484
Posted 18 July 2012 - 01:42 AM
The fact that it's all black could indicate there's something wrong with the texture you have set. That's something the debug runtime could give you more insight on.
If you instead of sampling the texture, output some random color, does that get rendered correctly?
float4 AABillBoardPS(float2 tex0 : TEXCOORD0) : COLOR
return(float4(1.f, 0.f, 0.f, 1.f));
Edited by eppo, 18 July 2012 - 01:46 AM.