So I am using this tutorial: http://www.rastertek.com/dx11tut03.html
The file d3dx10math.h doesn't seem to exist, which causes some errors. What should I use instead?
5 replies to this topic
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#5 Members - Reputation: 692
Posted 02 July 2012 - 12:13 PM
If you want to stay on the DirectX side, use DirectXMath, its the new maths core for windows 8 (supersedes XNAMath). just read the docs carefully before hand, it has a few traps, such as alignment that may catch you out (also it doesn't support C or any compiler before VS 2012, though technically you can get it working on VS2010, which is what I do)What should be used instead then?
#6 Members - Reputation: 280
Posted 02 July 2012 - 12:39 PM
I just made my own math library using typedef because I want functions with return values and I have enough dependencies in my project.
My open source DirectX 10/11 graphics engine. https://sites.google.com/site/dawoodoz
"My design pattern is the simplest to understand. Everyone else is just too stupid to understand it."






