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d3dx10math.h not found?


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#1 Burnskagen   Members   -  Reputation: 103

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Posted 02 July 2012 - 06:42 AM

So I am using this tutorial: http://www.rastertek.com/dx11tut03.html

The file d3dx10math.h doesn't seem to exist, which causes some errors. What should I use instead?

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#2 Burnskagen   Members   -  Reputation: 103

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Posted 02 July 2012 - 11:44 AM

Nothing?

#3 MJP   Moderators   -  Reputation: 11786

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Posted 02 July 2012 - 11:47 AM

Are you using the older June 2010 SDK, or are you using the new version of DX that's included in the Windows 8 SDK? Because if it's the latter, there is no more D3DX.

Edited by MJP, 02 July 2012 - 11:49 AM.


#4 Burnskagen   Members   -  Reputation: 103

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Posted 02 July 2012 - 11:55 AM

What should be used instead then?

#5 Necrolis   Members   -  Reputation: 1370

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Posted 02 July 2012 - 12:13 PM

What should be used instead then?

If you want to stay on the DirectX side, use DirectXMath, its the new maths core for windows 8 (supersedes XNAMath). just read the docs carefully before hand, it has a few traps, such as alignment that may catch you out (also it doesn't support C or any compiler before VS 2012, though technically you can get it working on VS2010, which is what I do)

#6 Dawoodoz   Members   -  Reputation: 331

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Posted 02 July 2012 - 12:39 PM

I just made my own math library using typedef because I want functions with return values and I have enough dependencies in my project.

My open source DirectX 10/11 graphics engine. https://sites.google.com/site/dawoodoz

"My design pattern is the simplest to understand. Everyone else is just too stupid to understand it."





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