d3dx10math.h not found?,
Moderators - Reputation: 18018
Members - Reputation: 1463
Posted 02 July 2012 - 12:13 PM
If you want to stay on the DirectX side, use DirectXMath, its the new maths core for windows 8 (supersedes XNAMath). just read the docs carefully before hand, it has a few traps, such as alignment that may catch you out (also it doesn't support C or any compiler before VS 2012, though technically you can get it working on VS2010, which is what I do)
What should be used instead then?
Members - Reputation: 417
Posted 02 July 2012 - 12:39 PM
My open source DirectX 10/11 graphics engine. https://sites.google.com/site/dawoodoz
"My design pattern is the simplest to understand. Everyone else is just too stupid to understand it."